COPS Skin
Houdini · Redshift
COPS Skin
Procedural skin system built inside Houdini's COPS context. Subsurface scattering, micro-displacement and vein structures generated entirely from noise and VEX — no texture painting.
Rendered in Redshift.
Houdini
manoloestradas
3D stufff!!
With over 10 years of experience, I am a 3D artist proficient in a wide array of skills. My expertise encompasses modeling, texturing, rendering, and simulating effects like particles, fire, motion capture, and character animation. I excel in crafting diverse visual styles, from hyper-realistic effects to engaging cartoons.
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